Unreal Engine Developer & Trainer

Immersive Virtual Reality Simulations for Training, Education, and Awareness

Rider
USTRUCT(BlueprintType)
struct FUnrealDeveloper
{
GENERATED_USTRUCT_BODY()
FDeveloper(int ThisYear) { 
  Name = TEXT('Pascal Cramer');
  Skills.Init(TEXT('Unreal Engine'),TEXT('C++')),
  Passion = TEXT('Keep on learning..'),
  Experience: (ThisYear - 2015);
  }
};

About Me

I create VR experiences using Unreal Engine that combine cutting-edge technology with real-world impact.
From astronaut zero-gravity training and industrial simulations to educational labs and awareness experiences, each simulation is designed to engage users, make complex concepts tangible, and achieve clear goals.

Languages

Dutch (native) - spoken and written

English - spoken and written

German - spoken and written

History

2017-2023 - Cofounder and developer at VR Lab

2004-2017 - Freelance web developer

1997-2004 - Cofounder and developer at <GX> Software

1994-1997 - Consultancy work

1988-1994 - Studies in Computer sciences at Radboud University Nijmegen

Skills & Technologies

Unreal Engine

  • BluePrint
  • Plugins
  • Blutilities
  • Sequencer
⚙️

Languages

  • C++
  • Python
  • PHP
  • Javascript
🔧

Tools

  • Blender
  • Git[Lab|Hub]
  • Rider / Visual Studio
  • Atlassian / Azure
💡

Other

  • Virtual Reality
  • Windows / macOS /Linux
  • Android Studio
  • Aframe

Featured Projects

Market Garden Experience

A 3D web-based experience unlocking personal diary entries written by residents of Nijmegen describing their experiences during the Market Garden siege.

Web History Educational

Zero Gravity Trainer

ESA astronaut training and engineering simulation for working in Zero Gravity environments. Developed in collaboration with PaleBlue & ESA.

Training Engineering Cooperation

Training Unreal Engine

Provided several training courses 'Getting Started with Unreal Engine' for Eduvision, helping new users learn the fundamentals of the engine.

Training Educational

Oranova

Interactive animation project developed for Studio Mooves, combining storytelling with immersive VR technology.

Entertainment VR

Laser Lab Online

A web-based 3D environment enabling students to perform assignments in two optical line-ups from their home. Created for Leiden University.

Web Educational 3D

Beleef(d) Autisme

Autism awareness experience for teachers to gain insights on how a classroom and its activity can impact a 7-year old. Created for Stichting Belevenderwijs.

Awareness VR Educational

Dugout '44-'45

Interactive experience of an allied hide-out in Nijmegen during Market Garden. An immersive historical gamified simulation.

History Educational Gamified

Newton's First VR

A simulation for the Oculus Go, letting the user experience the effect of Newton's first law of motion in 3 different scenarios. Created for Radboud University.

Educational Gamified VR

Virtual Laser Lab

Lets Physics students perform assignments with optics and lasers before they are allowed in the actual lab. Developed for Eindhoven University of Technology.

Educational Training VR

NYMA Planning Tool

Multiplayer visualisation of functions of a planned hotspot for the City of Nijmegen.

Visualisation Planning

Windpark Nijmegen-Betuwe

A gamified wind turbine simulation which allowed visitors to go up in the turbine and repair while getting some insights on the inner workings.

Educational Gamified VR

Witchdoctor VR

Personal project to re-create the situation in De Staat's video clip in VR using the actual assets used for the making of the clip.

Entertainment VR

OddWorld

An Unreal Engine recreation of an earlier web-based VR experience letting festival visitors have an interactive VR experience trying to escape a hectic environment and find tranquility.

Entertainment Gamified VR

Get In Touch

Find me on LinkedIn

linkedin.com/in/pascalcramer/