Immersive Virtual Reality Simulations for Training, Education, and Awareness
USTRUCT(BlueprintType)
struct FUnrealDeveloper
{
GENERATED_USTRUCT_BODY()
FDeveloper(int ThisYear) {
Name = TEXT('Pascal Cramer');
Skills.Init(TEXT('Unreal Engine'),TEXT('C++')),
Passion = TEXT('Keep on learning..'),
Experience: (ThisYear - 2015);
}
};
I create VR experiences using Unreal Engine that combine cutting-edge technology with real-world impact.
From astronaut zero-gravity training and industrial simulations to educational labs and awareness experiences,
each simulation is designed to engage users, make complex concepts tangible, and achieve clear goals.
Languages
Dutch (native) - spoken and written
English - spoken and written
German - spoken and written
History
2017-2023 - Cofounder and developer at VR Lab
2004-2017 - Freelance web developer
1997-2004 - Cofounder and developer at <GX> Software
1994-1997 - Consultancy work
1988-1994 - Studies in Computer sciences at Radboud University Nijmegen
A 3D web-based experience unlocking personal diary entries written by residents of Nijmegen describing their experiences during the Market Garden siege.
ESA astronaut training and engineering simulation for working in Zero Gravity environments. Developed in collaboration with PaleBlue & ESA.
Provided several training courses 'Getting Started with Unreal Engine' for Eduvision, helping new users learn the fundamentals of the engine.
Interactive animation project developed for Studio Mooves, combining storytelling with immersive VR technology.
A web-based 3D environment enabling students to perform assignments in two optical line-ups from their home. Created for Leiden University.
Autism awareness experience for teachers to gain insights on how a classroom and its activity can impact a 7-year old. Created for Stichting Belevenderwijs.
Interactive experience of an allied hide-out in Nijmegen during Market Garden. An immersive historical gamified simulation.
A simulation for the Oculus Go, letting the user experience the effect of Newton's first law of motion in 3 different scenarios. Created for Radboud University.
Lets Physics students perform assignments with optics and lasers before they are allowed in the actual lab. Developed for Eindhoven University of Technology.
Multiplayer visualisation of functions of a planned hotspot for the City of Nijmegen.
A gamified wind turbine simulation which allowed visitors to go up in the turbine and repair while getting some insights on the inner workings.
Personal project to re-create the situation in De Staat's video clip in VR using the actual assets used for the making of the clip.
An Unreal Engine recreation of an earlier web-based VR experience letting festival visitors have an interactive VR experience trying to escape a hectic environment and find tranquility.